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From this page you can access a number of files to enable you to play your own role playing and table top battle games using the Kaevad Games Rule Set ("KRS"). Currently the rule set is still in construction, so all that is availiable at the moment are the test files that we are using. Please feel free to experiment with them. An instruction guide will follow in due course to help you get a better understanding of the game system.

You will need 3d10, some paper, pencil etc and the files below to begin playing.

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Test Files

Basic Combat Example V0.312.xls (Updated 26 September 09)
This file shows you examples of first round combat using various radomised statistics. This spreadsheet is pretty details in what can happen in a round of combat, but does not take in account action points and movement. Please bear this in mid. It should, however, give you a feel of how combat is placed within the KRS

Download 267kb

Initiative Roles Example v0.1.xls (Created 11 August 09)
This file shows the order of combat for numerous targets, implementing Action Points the higher initiative score receives bonus AP whilst the slowest receives a penalty for the first round of combat. You'll see that the entities are listed by team, could that be something else we are working on?

Basic Hexagon Game Grid Map (xls) (Created 01 September 09)
A very simple spreadsheet file which allows you to print of a Hexagon Grid Map to allow for character and NPC movement, in preperation for action point and movement testing

Character Sheet Test V0.1 (xls) (Created 26 September 09)
A very simple version of our planned character sheet (not complete). This should allow basic charcater generation for use with combat testing.

Action Points Test V0.1 (xls) (Created 05 October 09)
For use relating to combat, this file will explain to you how many action points are needed to carry out particular tasks such as movement or using items and weapons.

Weapons Table Test V0.1 (xls) (Created 10 October 09)
For use with combat situations, this file will explain to you how many action points are needed to carry out particular tasks such as movement or using items and weapons.

Last Updated 07 November 2009

 

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